Episode Sounds

#Einige von euch haben vielleicht das selbe Problem wie ich. Man hoert ein paar Sounds im Editor durch und plötzlich lässt sich keiner mehr abspielen, bis man den Editor neu öffnet. Um sich dennoch die Sounds anzuhoeren habe ich folgenden Quellcode geschrieben. Wer mag kann ihn gerne bei sich einbinden und mal durchhoeren.

INT. MUSIC FESTIVAL – NIGHT
label sounds
music off
# Simple Choice {
NARRATOR
Welcher Sound? 1/2
choice
“A”{
goto a
}”B”{
goto b
}”C”{
goto c
}”D”{
goto d
}”E”{
goto e
}”F”{
goto f
}”G”{
goto g
}”H”{
goto h
}”I”{
goto i
}”J”{
goto j
}”K”{
goto k
}”L”{
goto l
}”M”{
goto m
}”>>”{
goto sounds_2
}
#}

label sounds_2
music off
# Simple Choice {
NARRATOR
Welcher Sound? 2/2
choice
“N”{
goto n
}”O”{
goto o
}”P”{
goto p
}”Q”{
goto q
}”R”{
goto r
}”S”{
goto s
}”T”{
goto t
}”U”{
goto u
}”V”{
goto v
}”W”{
goto w
}”X”{
goto x
}”Y”{
goto y
}”Z”{
goto z
}”>>”{
goto sounds
}
#}

#a{
label a
music acousticguitar
NARRATOR
Sound: acousticguitar
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music airplane_takeoff
NARRATOR
Sound: airplane_takeoff
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarm_danger
NARRATOR
Sound: alarm_danger
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarm_loud
NARRATOR
Sound: alarm_loud
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarm2
NARRATOR
Sound: alarm2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarmclock_beep
NARRATOR
Sound: alarmclock_beep
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarmclock_digital
NARRATOR
Sound: alarmclock_digital
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music alarmclock_digitalbeep
NARRATOR
Sound: alarmclock_digitalbeep
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_birds
NARRATOR
Sound: ambient_birds
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_crickets
NARRATOR
Sound: ambient_crickets
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_damproom_lp
NARRATOR
Sound: ambient_damproom_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_dripping_lp
NARRATOR
Sound: ambient_dripping_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_dripping_lp2
NARRATOR
Sound: ambient_dripping_lp2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_electrojunglefade
NARRATOR
Sound: ambient_electrojunglefade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_jungle_lp
NARRATOR
Sound: ambient_jungle_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_jungle_lp2
NARRATOR
Sound: ambient_jungle_lp2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_junglefade
NARRATOR
Sound: ambient_junglefade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_ocean
NARRATOR
Sound: ambient_ocean
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_outdoors_lp
NARRATOR
Sound: ambient_outdoors_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_quietcity
NARRATOR
Sound: ambient_quietcity
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_synthswell
NARRATOR
Sound: ambient_synthswell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_thunderstorm_lp
NARRATOR
Sound: ambient_thunderstorm_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ambient_traffic
NARRATOR
Sound: ambient_traffic
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music angelicstring
NARRATOR
Sound: angelicstring
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music applause
NARRATOR
Sound: applause
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music applausesparse
NARRATOR
Sound: applausesparse
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_applause
NARRATOR
Sound: audience_applause
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_aww
NARRATOR
Sound: audience_aww
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_boo
NARRATOR
Sound: audience_boo
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_cheer
NARRATOR
Sound: audience_cheer
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_cheer2
NARRATOR
Sound: audience_cheer2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_laugh
NARRATOR
Sound: audience_laugh
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_murmur
NARRATOR
Sound: audience_murmur
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_ooh
NARRATOR
Sound: audience_ooh
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music audience_surprised
NARRATOR
Sound: audience_surprised
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music awake_swell_neutral
NARRATOR
Sound: awake_swell_neutral
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#b{
label b
music baby_crying
NARRATOR
Sound: baby_crying
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music bell_clerk
NARRATOR
Sound: bell_clerk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music bell_ominous
NARRATOR
Sound: bell_ominous
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music belltoll
NARRATOR
Sound: belltoll
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music body_drop
NARRATOR
Sound: body_drop
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music boys_alarmed
NARRATOR
Sound: boys_alarmed
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music brooding_laughter
NARRATOR
Sound: brooding_laughter
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music brooding_strings
NARRATOR
Sound: brooding_strings
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music bus_engine_loop
NARRATOR
Sound: bus_engine_loop
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music bus_engine_running
NARRATOR
Sound: bus_engine_running
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music bus_pullingup
NARRATOR
Sound: bus_pullingup
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music button
NARRATOR
Sound: button
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music button_click
NARRATOR
Sound: button_click
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#c{
label c
music callbell
NARRATOR
Sound: callbell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music camera_flash
NARRATOR
Sound: camera_flash
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music cameras
NARRATOR
Sound: cameras
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music candybowl_crash
NARRATOR
Sound: candybowl_crash
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_beepbeep
NARRATOR
Sound: car_beepbeep
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_breakdown
NARRATOR
Sound: car_breakdown
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_crash
NARRATOR
Sound: car_crash
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_enginerev
NARRATOR
Sound: car_enginerev
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_honk
NARRATOR
Sound: car_honk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_motor
NARRATOR
Sound: car_motor
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_motor_old
NARRATOR
Sound: car_motor_old
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_off
NARRATOR
Sound: car_off
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_running_lp
NARRATOR
Sound: car_running_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_screech
NARRATOR
Sound: car_screech
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music car_suddenstop
NARRATOR
Sound: car_suddenstop
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music carhorn_beepbeep
NARRATOR
Sound: carhorn_beepbeep
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music cat_reowr
NARRATOR
Sound: cat_reowr
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music cat_screech
NARRATOR
Sound: cat_screech
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music change_clothes
NARRATOR
Sound: change_clothes
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music chatter
NARRATOR
Sound: chatter
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music cheer_excited
NARRATOR
Sound: cheer_excited
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music church_organ
NARRATOR
Sound: church_organ
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music circuitbreaker_off
NARRATOR
Sound: circuitbreaker_off
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music city_ambient_lp
NARRATOR
Sound: city_ambient_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music clang
NARRATOR
Sound: clang
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music clap_solo_light
NARRATOR
Sound: clap_solo_light
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music classroom_laughter
NARRATOR
Sound: classroom_laughter
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music computer_ding
NARRATOR
Sound: computer_ding
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music computer_plink
NARRATOR
Sound: computer_plink
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music computer_woosh
NARRATOR
Sound: computer_woosh
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music correct_ding
NARRATOR
Sound: correct_ding
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crash
NARRATOR
Sound: crash
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music credits_st
NARRATOR
Sound: credits_st
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music creepy_ghoul_sounds
NARRATOR
Sound: creepy_ghoul_sounds
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crickets_fade
NARRATOR
Sound: crickets_fade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crickets_lp
NARRATOR
Sound: crickets_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crowd_applause
NARRATOR
Sound: crowd_applause
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crowd_boo
NARRATOR
Sound: crowd_boo
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crowd_cheer
NARRATOR
Sound: crowd_cheer
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crowd_cheer2
NARRATOR
Sound: crowd_cheer2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music crowdnoise_muffled
NARRATOR
Sound: crowdnoise_muffled
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music cuckoo
NARRATOR
Sound: cuckoo
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#d{
label d
music digital_off
NARRATOR
Sound: digital_off
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music digital_on
NARRATOR
Sound: digital_on
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ding
NARRATOR
Sound: ding
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music director_action
NARRATOR
Sound: director_action
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music director_action_f
NARRATOR
Sound: director_action_f
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music director_cut
NARRATOR
Sound: director_cut
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music director_cut_f
NARRATOR
Sound: director_cut_f
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music dog_bark
NARRATOR
Sound: dog_bark
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_bang
NARRATOR
Sound: door_bang
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_click
NARRATOR
Sound: door_click
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_close
NARRATOR
Sound: door_close
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_creak
NARRATOR
Sound: door_creak
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_knock
NARRATOR
Sound: door_knock
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_shut_metal
NARRATOR
Sound: door_shut_metal
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_slam
NARRATOR
Sound: door_slam
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music door_slam_metal
NARRATOR
Sound: door_slam_metal
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music doorbell
NARRATOR
Sound: doorbell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drawer_click
NARRATOR
Sound: drawer_click
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drone_scary
NARRATOR
Sound: drone_scary
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music Drum Roll
NARRATOR
Sound: Drum Roll
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum roll
NARRATOR
Sound: drum roll
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_badpunchline
NARRATOR
Sound: drum_badpunchline
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_punchline
NARRATOR
Sound: drum_punchline
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_roll
NARRATOR
Sound: drum_roll
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_solo
NARRATOR
Sound: drum_solo
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_taiko
NARRATOR
Sound: drum_taiko
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music drum_taiko2
NARRATOR
Sound: drum_taiko2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music dundundun
NARRATOR
Sound: dundundun
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#e{
label e
music echo_female
NARRATOR
Sound: echo_female
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music eerie_swell2
NARRATOR
Sound: eerie_swell2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music electronic_sound
NARRATOR
Sound: electronic_sound
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music email_sent
NARRATOR
Sound: email_sent
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music excited_cheer
NARRATOR
Sound: excited_cheer
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_airplanehangar_day
NARRATOR
Sound: ext_airplanehangar_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_campus_day_busy
NARRATOR
Sound: ext_campus_day_busy
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_campus_day_busy2
NARRATOR
Sound: ext_campus_day_busy2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_campus_day_quiet
NARRATOR
Sound: ext_campus_day_quiet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_citystreet_quiet
NARRATOR
Sound: ext_citystreet_quiet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_farmandsilo_day
NARRATOR
Sound: ext_farmandsilo_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_fountain_day
NARRATOR
Sound: ext_fountain_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_graveyard_day
NARRATOR
Sound: ext_graveyard_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_hotelterrace_day
NARRATOR
Sound: ext_hotelterrace_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_manorgardens_day
NARRATOR
Sound: ext_manorgardens_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_moviesettrailer_day
NARRATOR
Sound: ext_moviesettrailer_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ext_weddingceremony_sunset
NARRATOR
Sound: ext_weddingceremony_sunset
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#f{
label f
music firecrackling
NARRATOR
Sound: firecrackling
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music footsteps_runtowalk
NARRATOR
Sound: footsteps_runtowalk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music funk_interlude
NARRATOR
Sound: funk_interlude
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#g{
label g
music glass_clink
NARRATOR
Sound: glass_clink
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music glass_shatter
NARRATOR
Sound: glass_shatter
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music greeting_male
NARRATOR
Sound: greeting_male
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music guitar_thang
NARRATOR
Sound: guitar_thang
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music gun_cocking
NARRATOR
Sound: gun_cocking
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music gunshot
NARRATOR
Sound: gunshot
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music gunshot_distant
NARRATOR
Sound: gunshot_distant
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music gunshots3
NARRATOR
Sound: gunshots3
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music gurgling
NARRATOR
Sound: gurgling
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#h{
label h
music heartbeat
NARRATOR
Sound: heartbeat
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music heavenly_choir
NARRATOR
Sound: heavenly_choir
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music heavybell
NARRATOR
Sound: heavybell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music horns_danger
NARRATOR
Sound: horns_danger
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music hush
NARRATOR
Sound: hush
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#i{
label i
music incorrect_buzzer
NARRATOR
Sound: incorrect_buzzer
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_academichall_busy
NARRATOR
Sound: int_academichall_busy
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_academichall_quiet
NARRATOR
Sound: int_academichall_quiet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_americanfamilyrestaurant_day
NARRATOR
Sound: int_americanfamilyrestaurant_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_apartment_day
NARRATOR
Sound: int_apartment_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_arcade_quiet
NARRATOR
Sound: int_arcade_quiet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_bakery_day
NARRATOR
Sound: int_bakery_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_bar_cocktail
NARRATOR
Sound: int_bar_cocktail
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_bar_pub
NARRATOR
Sound: int_bar_pub
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_basement_hallway
NARRATOR
Sound: int_basement_hallway
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_boutique_day
NARRATOR
Sound: int_boutique_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_cafe_busy
NARRATOR
Sound: int_cafe_busy
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_cafe_radio
NARRATOR
Sound: int_cafe_radio
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_castleballroom_day
NARRATOR
Sound: int_castleballroom_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_collegebathroom_day
NARRATOR
Sound: int_collegebathroom_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_georgiachurch_day
NARRATOR
Sound: int_georgiachurch_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_guarddesk_muzak
NARRATOR
Sound: int_guarddesk_muzak
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_gym_day
NARRATOR
Sound: int_gym_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_hospitalhall_day
NARRATOR
Sound: int_hospitalhall_day
choice
“Next ->”{
}”Overiew”{
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}
music int_hospitalroom
NARRATOR
Sound: int_hospitalroom
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_lab_night
NARRATOR
Sound: int_lab_night
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_radiotower_day
NARRATOR
Sound: int_radiotower_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_restaurant_mexican
NARRATOR
Sound: int_restaurant_mexican
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_schooloffice_busy
NARRATOR
Sound: int_schooloffice_busy
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_schooloffice_quiet
NARRATOR
Sound: int_schooloffice_quiet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music int_supermarketcheckoutline_day
NARRATOR
Sound: int_supermarketcheckoutline_day
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music interlude_flute
NARRATOR
Sound: interlude_flute
choice
“Next ->”{
}”Overiew”{
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}
music interlude_gfunk
NARRATOR
Sound: interlude_gfunk
choice
“Next ->”{
}”Overiew”{
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}
music interlude_jazzyvar
NARRATOR
Sound: interlude_jazzyvar
choice
“Next ->”{
}”Overiew”{
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}
music interlude_organ
NARRATOR
Sound: interlude_organ
choice
“Next ->”{
}”Overiew”{
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}
NARRATOR
Back to overview
goto sounds
#}
#j{
label j
music jackpot
NARRATOR
Sound: jackpot
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music jazzy_interlude
NARRATOR
Sound: jazzy_interlude
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music joke_stinger
NARRATOR
Sound: joke_stinger
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music jungle_eerie
NARRATOR
Sound: jungle_eerie
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music jungle_neutral
NARRATOR
Sound: jungle_neutral
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_ballroom
NARRATOR
Sound: juvie_ballroom
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_houseparty
NARRATOR
Sound: juvie_houseparty
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_hustle
NARRATOR
Sound: juvie_hustle
choice
“Next ->”{
}”Overiew”{
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}
music juvie_northphilly
NARRATOR
Sound: juvie_northphilly
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_northphillystrings
NARRATOR
Sound: juvie_northphillystrings
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_posttrauma
NARRATOR
Sound: juvie_posttrauma
choice
“Next ->”{
}”Overiew”{
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}
music juvie_radiosong
NARRATOR
Sound: juvie_radiosong
choice
“Next ->”{
}”Overiew”{
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}
music juvie_schooldaze
NARRATOR
Sound: juvie_schooldaze
choice
“Next ->”{
}”Overiew”{
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}
music juvie_seedy
NARRATOR
Sound: juvie_seedy
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_somber
NARRATOR
Sound: juvie_somber
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music juvie_tenderness
NARRATOR
Sound: juvie_tenderness
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#k{
label k
music kathunk
NARRATOR
Sound: kathunk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music kids_cheerleading_ext
NARRATOR
Sound: kids_cheerleading_ext
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music kiss_blow
NARRATOR
Sound: kiss_blow
choice
“Next ->”{
}”Overiew”{
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}
music kiss_peck
NARRATOR
Sound: kiss_peck
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#l{
label l
music laugh_nervous_female
NARRATOR
Sound: laugh_nervous_female
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music lock_something
NARRATOR
Sound: lock_something
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music loud_crowd
NARRATOR
Sound: loud_crowd
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#m{
label m
music magicspell
NARRATOR
Sound: magicspell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music magicspell2
NARRATOR
Sound: magicspell2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music mus_dance_club
NARRATOR
Sound: mus_dance_club
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music mus_dance_club2
NARRATOR
Sound: mus_dance_club2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music mus_dance_hall
NARRATOR
Sound: mus_dance_hall
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music mus_hollywoodcrush_maintheme
NARRATOR
Sound: mus_hollywoodcrush_maintheme
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music mus_realityshow
NARRATOR
Sound: mus_realityshow
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_808_lp
NARRATOR
Sound: music_808_lp
choice
“Next ->”{
}”Overiew”{
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}
music music_808full_lp
NARRATOR
Sound: music_808full_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_80srock_lp
NARRATOR
Sound: music_80srock_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_action_lp
NARRATOR
Sound: music_action_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_attitudepop
NARRATOR
Sound: music_attitudepop
choice
“Next ->”{
}”Overiew”{
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}
music music_atwork
NARRATOR
Sound: music_atwork
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_breezy_lp
NARRATOR
Sound: music_breezy_lp
choice
“Next ->”{
}”Overiew”{
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}
music music_bubblegum
NARRATOR
Sound: music_bubblegum
choice
“Next ->”{
}”Overiew”{
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}
music music_club_lp
NARRATOR
Sound: music_club_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_danceclub
NARRATOR
Sound: music_danceclub
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_danceclub2
NARRATOR
Sound: music_danceclub2
choice
“Next ->”{
}”Overiew”{
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}
music music_darkkeys
NARRATOR
Sound: music_darkkeys
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_daytimetv
NARRATOR
Sound: music_daytimetv
choice
“Next ->”{
}”Overiew”{
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}
music music_doom
NARRATOR
Sound: music_doom
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_doom2
NARRATOR
Sound: music_doom2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_dramaticgroove
NARRATOR
Sound: music_dramaticgroove
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_elizabethan_lp
NARRATOR
Sound: music_elizabethan_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_emoprogression
NARRATOR
Sound: music_emoprogression
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_funeralorgan
NARRATOR
Sound: music_funeralorgan
choice
“Next ->”{
}”Overiew”{
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}
music music_gloomyprogression
NARRATOR
Sound: music_gloomyprogression
choice
“Next ->”{
}”Overiew”{
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}
music music_jungleeerie
NARRATOR
Sound: music_jungleeerie
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_jungleneutral
NARRATOR
Sound: music_jungleneutral
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_jungletension
NARRATOR
Sound: music_jungletension
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_marchingsnare
NARRATOR
Sound: music_marchingsnare
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_mellowfunk
NARRATOR
Sound: music_mellowfunk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_modulatedgroove_lp
NARRATOR
Sound: music_modulatedgroove_lp
choice
“Next ->”{
}”Overiew”{
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}
music music_moodyrock
NARRATOR
Sound: music_moodyrock
choice
“Next ->”{
}”Overiew”{
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}
music music_neutralbeat
NARRATOR
Sound: music_neutralbeat
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_nyjazz_lp
NARRATOR
Sound: music_nyjazz_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_ominousrap
NARRATOR
Sound: music_ominousrap
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_parisian_lp
NARRATOR
Sound: music_parisian_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_pianoguitar_lp
NARRATOR
Sound: music_pianoguitar_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_pianoprogression
NARRATOR
Sound: music_pianoprogression
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_pianotheme
NARRATOR
Sound: music_pianotheme
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_popclub
NARRATOR
Sound: music_popclub
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_popclubsync
NARRATOR
Sound: music_popclubsync
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_poppunk
NARRATOR
Sound: music_poppunk
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_raprock_lp
NARRATOR
Sound: music_raprock_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_raprock_lp2
NARRATOR
Sound: music_raprock_lp2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_realityshow
NARRATOR
Sound: music_realityshow
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_rock_lp
NARRATOR
Sound: music_rock_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_sadgoodbye
NARRATOR
Sound: music_sadgoodbye
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_sadguitar_lp
NARRATOR
Sound: music_sadguitar_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_spookyaction
NARRATOR
Sound: music_spookyaction
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_stringwaltz
NARRATOR
Sound: music_stringwaltz
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_talkshow
NARRATOR
Sound: music_talkshow
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_talkshow_lp
NARRATOR
Sound: music_talkshow_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_tensebeat_lp
NARRATOR
Sound: music_tensebeat_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_tickingbeat_lp
NARRATOR
Sound: music_tickingbeat_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_waltz
NARRATOR
Sound: music_waltz
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music music_zen_lp
NARRATOR
Sound: music_zen_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music my_new_best_friend
NARRATOR
Sound: my_new_best_friend
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#n{
label n
NARRATOR
Back to overview
goto sounds
#}
#o{
label o
music ocean_ambient_lp
NARRATOR
Sound: ocean_ambient_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Sound: office_ambience
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Sound: office_sounds
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ominous_beat_lp
NARRATOR
Sound: ominous_beat_lp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ominous_beat_lp2
NARRATOR
Sound: ominous_beat_lp2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music ominous_bell
NARRATOR
Sound: ominous_bell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music outdoor_ambience
NARRATOR
Sound: outdoor_ambience
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music outdoors_fade
NARRATOR
Sound: outdoors_fade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#p{
label p
music paparazzi
NARRATOR
Sound: paparazzi
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music paper_sheet
NARRATOR
Sound: paper_sheet
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_calling
NARRATOR
Sound: phone_calling
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_dialtone
NARRATOR
Sound: phone_dialtone
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_record
NARRATOR
Sound: phone_record
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_record_off
NARRATOR
Sound: phone_record_off
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_ring
NARRATOR
Sound: phone_ring
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_ring2
NARRATOR
Sound: phone_ring2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_text
NARRATOR
Sound: phone_text
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music phone_vibrate
NARRATOR
Sound: phone_vibrate
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music piano_suspense
NARRATOR
Sound: piano_suspense
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music police_shortsiren
NARRATOR
Sound: police_shortsiren
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music police_siren
NARRATOR
Sound: police_siren
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music psst
NARRATOR
Sound: psst
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#q{
label q
music quiet_footsteps
NARRATOR
Sound: quiet_footsteps
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music quietoutdoor_ambience
NARRATOR
Sound: quietoutdoor_ambience
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#r{
label r
music radio_tuning
NARRATOR
Sound: radio_tuning
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music reveal_chimes
NARRATOR
Sound: reveal_chimes
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music reveal_scary
NARRATOR
Sound: reveal_scary
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music roar_monster
NARRATOR
Sound: roar_monster
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music roar_monster2
NARRATOR
Sound: roar_monster2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music running_heels
NARRATOR
Sound: running_heels
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#s{
label s
music sadtrombone
NARRATOR
Sound: sadtrombone
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scary_stab
NARRATOR
Sound: scary_stab
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scary_swell
NARRATOR
Sound: scary_swell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scary_swell2
NARRATOR
Sound: scary_swell2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scary_swell3
NARRATOR
Sound: scary_swell3
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music schoolbell
NARRATOR
Sound: schoolbell
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scream_female
NARRATOR
Sound: scream_female
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music scream_male
NARRATOR
Sound: scream_male
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music SFX_CellPhone_Answer
NARRATOR
Sound: SFX_CellPhone_Answer
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music SFX_CellPhone_HangUp
NARRATOR
Sound: SFX_CellPhone_HangUp
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music sharkapproach
NARRATOR
Sound: sharkapproach
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music short_acousticguitar
NARRATOR
Sound: short_acousticguitar
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_70s
NARRATOR
Sound: shortmusic_70s
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_acousticguitar
NARRATOR
Sound: shortmusic_acousticguitar
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_clangingmetal
NARRATOR
Sound: shortmusic_clangingmetal
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_clangingmetal2
NARRATOR
Sound: shortmusic_clangingmetal2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_crimedrama
NARRATOR
Sound: shortmusic_crimedrama
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_eeriejunglefade
NARRATOR
Sound: shortmusic_eeriejunglefade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_electricguitar
NARRATOR
Sound: shortmusic_electricguitar
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_elizabethan
NARRATOR
Sound: shortmusic_elizabethan
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_guitarcello
NARRATOR
Sound: shortmusic_guitarcello
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_jungleneutralfade
NARRATOR
Sound: shortmusic_jungleneutralfade
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_junglepercussion
NARRATOR
Sound: shortmusic_junglepercussion
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_junglepercussion2
NARRATOR
Sound: shortmusic_junglepercussion2
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_jungletension
NARRATOR
Sound: shortmusic_jungletension
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_melancholicsynth
NARRATOR
Sound: shortmusic_melancholicsynth
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_piano
NARRATOR
Sound: shortmusic_piano
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_popsync
NARRATOR
Sound: shortmusic_popsync
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_sadgoodbye
NARRATOR
Sound: shortmusic_sadgoodbye
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_scarystrings
NARRATOR
Sound: shortmusic_scarystrings
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_sunrise
NARRATOR
Sound: shortmusic_sunrise
choice
“Next ->”{
}”Overiew”{
goto sounds
}
music shortmusic_sunset
NARRATOR
Sound: shortmusic_sunset
choice
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}”Overiew”{
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}
music shortmusic_sunshinepop_lp
NARRATOR
Sound: shortmusic_sunshinepop_lp
choice
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}”Overiew”{
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}
music shortmusic_tvbreak
NARRATOR
Sound: shortmusic_tvbreak
choice
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}
music shortmusic_tvintro
NARRATOR
Sound: shortmusic_tvintro
choice
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}
music shortmusic_tvshow
NARRATOR
Sound: shortmusic_tvshow
choice
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}
music shortmusic_yogi
NARRATOR
Sound: shortmusic_yogi
choice
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}
music shush_short
NARRATOR
Sound: shush_short
choice
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}
music siren_tornado
NARRATOR
Sound: siren_tornado
choice
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}
music slots_win
NARRATOR
Sound: slots_win
choice
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}
music spoken_action
NARRATOR
Sound: spoken_action
choice
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}
music spoken_cut
NARRATOR
Sound: spoken_cut
choice
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}
music spokenfemale_awkwardlaugh
NARRATOR
Sound: spokenfemale_awkwardlaugh
choice
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}”Overiew”{
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}
music spokenfemale_ew
NARRATOR
Sound: spokenfemale_ew
choice
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}
music spokenfemale_gossip
NARRATOR
Sound: spokenfemale_gossip
choice
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}
music spokenfemale_hey
NARRATOR
Sound: spokenfemale_hey
choice
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}
music spokenfemale_impressed
NARRATOR
Sound: spokenfemale_impressed
choice
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}
music spokenfemale_talk
NARRATOR
Sound: spokenfemale_talk
choice
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}
music spokenfemale_umhm
NARRATOR
Sound: spokenfemale_umhm
choice
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}
music spokenmale_ha
NARRATOR
Sound: spokenmale_ha
choice
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}
music spokenmale_hey
NARRATOR
Sound: spokenmale_hey
choice
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}”Overiew”{
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}
music spokenmale_talk
NARRATOR
Sound: spokenmale_talk
choice
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}”Overiew”{
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}
music spokenmale_umhm
NARRATOR
Sound: spokenmale_umhm
choice
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}
music spooky_lounge
NARRATOR
Sound: spooky_lounge
choice
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}
music static
NARRATOR
Sound: static
choice
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}
music stinger_acousticguitar
NARRATOR
Sound: stinger_acousticguitar
choice
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}
music stinger_catwalk
NARRATOR
Sound: stinger_catwalk
choice
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}
music stinger_electricguitar
NARRATOR
Sound: stinger_electricguitar
choice
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}
music stinger_elizabethan
NARRATOR
Sound: stinger_elizabethan
choice
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}
music stinger_nightlife
NARRATOR
Sound: stinger_nightlife
choice
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}
music stinger_sunset
NARRATOR
Sound: stinger_sunset
choice
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}
music stinger_yoga
NARRATOR
Sound: stinger_yoga
choice
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}
music strings_scary
NARRATOR
Sound: strings_scary
choice
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}
music strings_tense
NARRATOR
Sound: strings_tense
choice
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}
music studio_applause
NARRATOR
Sound: studio_applause
choice
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}
music suspense
NARRATOR
Sound: suspense
choice
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}
music swell_eerie
NARRATOR
Sound: swell_eerie
choice
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}”Overiew”{
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}
NARRATOR
Back to overview
goto sounds
#}
#t{
label t
music talk_excited_female
NARRATOR
Sound: talk_excited_female
choice
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}”Overiew”{
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}
music talk_female
NARRATOR
Sound: talk_female
choice
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}”Overiew”{
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}
music talk_gossip_female
NARRATOR
Sound: talk_gossip_female
choice
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}”Overiew”{
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}
music talk_greet_female
NARRATOR
Sound: talk_greet_female
choice
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}”Overiew”{
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}
music talk_male
NARRATOR
Sound: talk_male
choice
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}”Overiew”{
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}
music talk_male_happy
NARRATOR
Sound: talk_male_happy
choice
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}”Overiew”{
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}
music talk_phone_female
NARRATOR
Sound: talk_phone_female
choice
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}”Overiew”{
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}
music talk_phone_male
NARRATOR
Sound: talk_phone_male
choice
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}”Overiew”{
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}
music talk_phone_rude_female
NARRATOR
Sound: talk_phone_rude_female
choice
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}”Overiew”{
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}
music tension_strings
NARRATOR
Sound: tension_strings
choice
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}
music the_bwham
NARRATOR
Sound: the_bwham
choice
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}
music thud
NARRATOR
Sound: thud
choice
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}
music thwack
NARRATOR
Sound: thwack
choice
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}
music timpani_boing
NARRATOR
Sound: timpani_boing
choice
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}
music traffic_jam_lp
NARRATOR
Sound: traffic_jam_lp
choice
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}
music train_running
NARRATOR
Sound: train_running
choice
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}
music trans_big_reveal
NARRATOR
Sound: trans_big_reveal
choice
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}
music trans_dance_hall
NARRATOR
Sound: trans_dance_hall
choice
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}
music trans_intro
NARRATOR
Sound: trans_intro
choice
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}
music trans_intro_stinger
NARRATOR
Sound: trans_intro_stinger
choice
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}
music trans_neg
NARRATOR
Sound: trans_neg
choice
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}
music trans_neutral
NARRATOR
Sound: trans_neutral
choice
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}
music trans_pos
NARRATOR
Sound: trans_pos
choice
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}
music trans_positive
NARRATOR
Sound: trans_positive
choice
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}
music trashrummage
NARRATOR
Sound: trashrummage
choice
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}
music treadmill
NARRATOR
Sound: treadmill
choice
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}
music trombonedetune
NARRATOR
Sound: trombonedetune
choice
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}
music turnon_TV
NARRATOR
Sound: turnon_TV
choice
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}”Overiew”{
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}
NARRATOR
Back to overview
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#}
#u{
label u
NARRATOR
Back to overview
goto sounds
#}
#v{
label v
music vamp_neg
NARRATOR
Sound: vamp_neg
choice
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}”Overiew”{
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}
music vamp_neg_short
NARRATOR
Sound: vamp_neg_short
choice
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}
music vamp_neutral
NARRATOR
Sound: vamp_neutral
choice
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}
music vamp_neutral_short
NARRATOR
Sound: vamp_neutral_short
choice
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}
music voices_nextdoor
NARRATOR
Sound: voices_nextdoor
choice
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}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#w{
label w
music walkietalkie_static
NARRATOR
Sound: walkietalkie_static
choice
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}”Overiew”{
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}
music walla_youngpeople
NARRATOR
Sound: walla_youngpeople
choice
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}
music whipsnap
NARRATOR
Sound: whipsnap
choice
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}
music whistle_flirt
NARRATOR
Sound: whistle_flirt
choice
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}
music wolf_howl
NARRATOR
Sound: wolf_howl
choice
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}
music woosh
NARRATOR
Sound: woosh
choice
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}”Overiew”{
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}
music wrong_buzz
NARRATOR
Sound: wrong_buzz
choice
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}”Overiew”{
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}
NARRATOR
Back to overview
goto sounds
#}
#x{
label x
NARRATOR
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#}
#y{
label y
music yawn_female
NARRATOR
Sound: yawn_female
choice
“Next ->”{
}”Overiew”{
goto sounds
}
NARRATOR
Back to overview
goto sounds
#}
#z{
label z
NARRATOR
Back to overview
goto sounds
#}

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